Eye tracking and foveation — XR optimization technologies - Tobii
Tobii shared benchmarking results showing 39% increase in unconstrained fps with foveated rendering on reverb G2. How does this translate to other VR games? : r/Vive
Tobii introduces Tobii Spotlight for Foveated Transport for VR/AR — VR/AR Association - The VRARA
Tobii partners with NVIDIA and HP to enable enhanced VR image quality in VRSS 2 — VR/AR Association - The VRARA
TOBII BENCHMARK TESTING VALIDATES THE BENEFITS OF DYNAMIC FOVEATED RENDERING
Tobii Spotlight Technology benchmark test on HP Reverb G2 Omnicept Edition - Unconstrained FPS | HP Reverb G2 Omnicept Edition features dynamic foveated rendering powered by Tobii Spotlight Technology and Nvidia VRS.
Eye tracking and foveation — XR optimization technologies - Tobii
Tobii Spotlight Technology makes VR more efficient with foveated rendering | Windows Central
AWE USA 2020 - Tobii Spotlight Technology™: Enabling device and content creators to get the most out of HMDs
BaySell (@BaySellForever) / Twitter
Tobii Spotlight Technology benchmark test on HP Reverb G2 Omnicept Edition - GPU shading load | HP Reverb G2 Omnicept Edition features dynamic foveated rendering powered by Tobii Spotlight Technology and Nvidia